Now, we’re launching a major v1. I also suggest the Ai upscaled pack made by Calinou2 Moddb. In June, we released Quake II RTX, our ray-traced remaster of the beloved 1997 first-person shooter. My own Oblivion Upscale Pack which is unfinished due to technical reasons It is not a direct sequel to Quake id decided to revert to an existing trademark when the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. It was developed by id Software and published by Activision. All 3D accelerated renderers support anisotropic filtering and multisampling anti aliasing. Quake 2 is another classic from id software. Quake II is a first-person shooter video game released in December 1997. ![]() Only then will the fate of humanity be known. Outnumbered and outgunned, you must fight to shut down the enemys war machine. In response, we launched a preemptive failed. The original OpenGL 1.4 and even the Software renderers are still supported. Community Hub Quake II Mankind is at war with the Strogg, a hostile alien race planning an invasion of Earth. The most notables ones are: Modern OpenGL 3.2 and OpenGL ES 3.0 renderers, providing a greatly enhanced look and feel. Id Software, Bethesda, the Q2 community who is still alive and kicking and someday on top once more, s13n1 for creating a high fidelity Q1 objetive menu, Quake Champions for the reimagining of the weapons, and the brains behind IEU program and Upscaling models that gives old games a new life once more. Yamagi Quake II has a lot of unique features. They work on pretty much any Q2 sourceport that supports external game files with TGA support, Bonus for YamagiQ2 for supporting software with External files, though far drawing distance needs an upgrade to 3.24 and even modern mapping standards like lazarus. Therefore i bring this time a new Upscaling pack, made using Image Enhancement Utility ESRGAN program and new models like Fatality and Lollipop universal upscaler, plus some edits to fit more with the original textures and now modern looks.Īll monster textures in this pack are pretty much finished, with upscaled Skybox env included as pk3 for all mission packs, weapons works out of box with any mod that uses the file directory, mainly milous mods or other stuff like citadel or venus. A long time ago i did a upscale pack for Quake II using Gigapixel AI, it was good, but it wasn't something worthy for Q2 and even the late Paul Steed, Sandy Petersen or even Adrian Carmack's art and ideas for the game even from the oldest screenshots and Q2test, plus the fact that QC added some stuff in it for the lore.
0 Comments
Leave a Reply. |