Catwalk Envy may be SLIGHTLY out of place due to not giving Miku the cat tail. White dress module for Melt wasn't selected. The game insisted on giving Luka her ordinary module for Double Lariat. There is a separate video containing the PVs of the games with the module selected by using Auto option. I THINK Sega might've changed things up a bit: I did the Chance Time right for Melt.but it didn't play the event. =X Shame, as it contains 2 of my favorite songs: Rolling Girl and Beyond A Duodecillion. =X As mentioned: Kagerou Daze doesn't have a translation, so I turned on Romaji (doing it was edited out). ![]() Tutorial song isn't played (it even has Ievan Polkka.on EXTREME!) nor Edit mode. No Challenge items used (and they are different from PDF items). This longplay mashes through Free Rhythm mode on mostly Hard with a few Extreme clears. The Intense Singing of Hatsune Miku, the hardest song in the thinks, is nerfed, but it is still hard as hell. To mix things up, new triggers were added: link scratch/flick, where star note goes along a line and you have to hit the note when it reaches the star, and double scratch/flick, which involves using both analog sticks. Like all the other DIVA games, you mash buttons, d-pad, and flick analogs to triggers. Another neat feature I liked that was added was importing Japanese data via Cross Save. This time, unlike the English release of Project DIVA f/F, this one has ACTUAL translated songs (with approval from the artists.or something.) Only one song wasn't translated: Kagerou Daze. Oh, and there's even MORE earworms, distractions, and butt-shaking to screw your concentration. Old songs from past DIVA games return along with some new songs. Re: Miku Flick (Project Diva iOS) Maybe links for the english and japanese apps will be the same : the Japanese description on the AppStore was updated with English screens and the new keyboards, but the game itself seems to not have been updated with this. Involves virtual DIVA Hatsune Miku (and other Vocaloids). ![]() Rhythm game by Crypton Media Future (and Sega).
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